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Tuesday, May 13, 2025

Speed Adventure: Get Your Adrenaline Fix with These Tips!

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Okay, so I wanted to make this game, right? Something simple, but fun. I’d been messing around with game development for a bit, and I figured a racing game would be a good way to get my feet wet. I called it “Speed Adventure,” because, well, I’m not great at names.

Speed Adventure: Get Your Adrenaline Fix with These Tips!

Getting Started

First thing I did was download a game engine. There are tons out there, but I went with one that seemed pretty popular and had a bunch of tutorials. You know, baby steps.

Then I needed some cars. I’m no artist, so I grabbed some free 3D models online. They weren’t the prettiest, but hey, they were free! I figured I could always swap them out later if the game actually went anywhere.

Building the Track

This was trickier than I thought. I started with a basic oval, just to get the cars moving. The engine had some tools to help with this, so I was able to drag and drop some pieces together. It looked…rough. But it was a track!

I spent a good chunk of time just tweaking the track, adding some curves, a few hills. Making sure the cars wouldn’t go flying off into the void was a surprisingly big challenge.

Making the Cars Move

This is where the coding came in. I had to write some scripts to control the cars – make them accelerate, turn, and not drive through walls. I followed a few tutorials, copying and pasting code, and then tweaking it until it kind of worked.

Speed Adventure: Get Your Adrenaline Fix with These Tips!
  • Acceleration: This was pretty straightforward. Just add some force in the forward direction.
  • Steering: A bit more complicated. I had to figure out how to rotate the car based on player input.
  • Collisions: Oh boy. This was a headache. Getting the cars to bounce off each other realistically took a lot of trial and error.

Making it a “Game”

Just driving around a track got boring fast. So, I added some basic game mechanics:

  • Laps: I needed a way to track how many times the cars went around the track. More coding!
  • Timer:To make it into race.
  • A finish line: To know who actually won.

The Result

It’s… a game! It’s not going to win any awards, but you can drive cars around a track, race against the, and there’s a winner at the end. I even added some basic sound effects, which was a nice touch. Mostly it’s a start, and I learned a ton in the process. I’m already thinking about what to add next – maybe some power-ups, or different tracks? We’ll see!

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