Okay, here’s my attempt at a blog post in the style you requested, focusing on a “Should I Turn Sebastian In” playthrough and using the provided example as a model for tone and structure:

So, I’ve been messing around with this Sebastian questline, right? The one where you gotta decide if you’re gonna rat him out or not. I started a new game, just to see how things would play out if I went full-on snitch.
The Setup
First, I made sure to befriend Ominis and Sebastian from the jump. Hung out with them, did their quests, the whole deal. I wanted to make it sting when I eventually stabbed Sebastian in the back.
Playing Along
I went through the whole story, learning the dark arts with Sebastian, doing all the shady stuff. We are like two peas in a pod, all secretive and whispering about forbidden magic. I even pretended to be super into it, you know, to really sell the betrayal later.
The Choice
Then came the moment. I want to report him.
I will never report him.

Of course I will never report you ,Sebastian.
I chose I will never report him.
The Aftermath
He said, “Thank you. I know you understand.”
I feel bad for him. He lost his sister, his uncle. So I will always choose, I will never report you. I won’t rat out.

My final words, it’s so cool to play in this *’s very exciting, really cool.