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Tuesday, November 4, 2025

New Player Guide Using Mewtwo VStar Crown Zenith Effectively

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Alright folks, today I sat down to really figure out this Mewtwo VStar from the Crown Zenith set. Heard people talking it up but honestly? My first attempts were kinda messy. Gonna walk you through exactly what I did, step by step.

New Player Guide Using Mewtwo VStar Crown Zenith Effectively

Starting Out Completely Lost

First thing I did was just throw the card into one of my old decks. Big mistake. Played a few practice matches online and got wrecked every single time. Felt like I was just charging in blind. Mewtwo would hit the bench, I’d attach Energy, try to attack… and boom, knocked out before doing anything useful. Super frustrating.

Actually Reading the Darn Card

Finally stopped being stubborn and read the card text properly. That Psychic Leap ability? Lets you switch Mewtwo back to your hand if it’s in trouble. And Photon Barrier blocks all damage from your opponent’s Pokémon V for a turn. Sounds simple, but I totally wasn’t using it right at all.

My big realization:

  • Mewtwo ain’t a tank. You don’t just leave him sitting up front hoping he lasts.
  • He’s a hit-and-run striker. Pop in, smash something hard, then bounce him back to safety using his ability before they can clap back.

Testing Like Crazy

Time to rebuild the deck around this idea. Main goal: get Mewtwo charged up fast, protect him, and move him quick.

Here’s what worked after testing:

New Player Guide Using Mewtwo VStar Crown Zenith Effectively
  • Double Turbo Energy is gold. Lets him attack for 2 colorless Energy? Perfect for that quick strike.
  • Running Path to the Peak. Shuts off other Rule Box abilities, protects Mewtwo while he’s chilling on the bench.
  • Adding tons of Switch cards. Escape Rope, Switch, Air Balloon… whatever gets him out fast after hitting. Needed way more than I thought!

Practiced against some meta decks – lost a bunch more times, ngl. Kept forgetting to retreat him before the opponent’s turn. But slowly, it started clicking. Using Photon Barrier after attacking meant they couldn’t touch him next turn, buying me time to set up another attacker or get him charged again.

Putting it All Together

Felt pretty good finally. Here’s the basic play loop I landed on:

  • Setup another strong Pokémon like Flying Pikachu VMAX or something cheap on the bench.
  • Get Mewtwo ready with Double Turbos.
  • Bring him up, smash something big with Star Break (200 damage!), hopefully KO a key target.
  • Immediately use Psychic Leap to zip him back to my hand, dodging revenge KOs.
  • Bring up the next attacker while Mewtwo resets safely. Can even use Photon Barrier first if needed for extra protection.

Took discipline not to just leave him out there swinging every turn. But man, when it worked? Beautiful. Won a small local tournament last night using this exact flow, pulling off clutch hit-and-runs.

Final Thoughts

Mewtwo VStar ain’t plug-and-play. You gotta build around protecting him and moving him constantly. Use his ability aggressively – he’s not meant to stick around. Took tons of practice runs messing up badly, but finally seeing those big Star Break KOs without losing Mewtwo next turn? Worth every loss.

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