Alright so I saw some folks talking about Mundo in these Street Demons teams lately. Everyone’s playing him all wrong though. Like, feeding like crazy and just charging in solo. Felt like I had to try it myself and see what actually works in the real trash heap of solo queue. Here’s what I did.

My First Try Was Pure Garbage
Hopped into a normal game, locked in Mundo. Felt like a badass with that skin, all graffiti vibes. First problem: I had no clue what runes to take or items to build. Defaulted to conqueror cause it sounded tough, and built heartsteel because, well, it gives big HP number. Went top lane against this annoying Teemo. Absolute disaster. Kid just kited me around like I was some dumb training dummy. Ended up 0/5 before 15 minutes. Felt useless. Whole team flaming me in chat, obviously. Pretty much inted.
Trying to Figure Out Why I Sucked
After that dumpster fire, I needed to know why I sucked so bad. Checked out some top-tier Mundo players’ builds and replays. Big reveal? Conqueror was trash for me. Everyone serious was taking this rune called Fleet Footwork. Huh. Idea is to trade in lane without getting completely chunked out. Also saw them maxing E first sometimes. And they weren’t just blindly building Heartsteel every game either. Against teams with lots of squishies? They rushed Hydra! Clears waves fast, gets you that sweet passive healing. Suddenly, pieces started clicking.
Changing My Approach Step by Step
Loaded into another game, top again. Different opponent this time.
- Switched Runes: Dumped Conqueror, took Fleet Footwork, Inspiration secondary with Approach Velocity and Biscuits.
- Played SUPER Passive Early: Didn’t try to be the hero. Let them push. Last hit under tower. Used Fleet procs and Q pokes only when it was safe.
- Item Change: Went Tiamat first back into Ravenous Hydra. Wave cleared like a boss and the healing felt amazing.
- Waited for Opportunities: Didn’t force fights. Let my jungler come. Punished the other dude when he wasted his dash or spell.
World of difference. Actually survived the damn laning phase. Even got a kill when their jg ganked dumb. Finished Hydra then went Sunfire Cape because their team had AD threats. Got tanky fast.
Teamfighting: Just Run With Your Gang
This is where people screw up Mundo in Street Demons teams. They think because he’s a “demon” he should go solo five people. Nah. Key is to stick with your team, especially if you have any other Street Demon champs. Your job isn’t to dive the backline alone from miles away. You peel front to back with your team.

- Run in with your team’s engage. You’re the follow-up tank.
- Soak damage, spam your abilities. Toss Qs to slow their dangerous guys.
- Focus whoever your carry is hitting. Use E slaps for extra knockback.
- Pop R when you hit half health or when the whole fight erupts. It gives insane healing and movement speed.
- Just keep walking forward with your gang. Be the annoying, unkillable brick wall that lets your carries like Samira or Pyke do their flashy stuff.
My first real teamfight with this brain turned on? We smashed them. I soaked all the fire, healed like mad, stayed alive forever, and our Yasuo got a fat triple kill because I kept their bruiser off him. We got Dragon easily off that.
The Simple Takeaway
Forget playing Mundo like some solo queue hero trying to 1v5. Be the big, dumb, beefy glue that holds the frontline together for the actual demons on your team. Fleet Footwork for lane safety. Hydra/Sunfire core items. Stick with your boys in fights. Be patient, absorb damage, use R smartly. If you’re in a Street Demon comp? It’s not about your own glory. It’s about being the enabler. Let the carry champs shine, and you just be the giant meat shield running interference. Worked way better than running in alone and dying instantly every time. Give this approach a shot instead of just brawling like a drunken raccoon.