How I Stumbled Onto Med-X
Okay so listen, I was just scrap-hunting near Diamond City last night, right? Some damn Super Mutant popped outta nowhere and smashed my legs with a sledgehammer. Health went CRITICAL fast. Panic chugged a random chem from my inventory thinking it was a Stimpak.

What Actually Happened with Med-X
Tasted like rusty water. Didn’t heal ANY HP – I almost rage quit right there! Then I noticed something weird. That Mutant charged AGAIN swinging that nasty pipe…but I only took HALF the damage this time? Checked my status: “Damage Resistance Increased.” Lightbulb moment!
My Testing Dummy Phase
Reloaded a save and went full scientist mode on some Raiders. Tried Med-X in three situations:
- Against melee thug with tire iron – yeah, felt like getting poked by pool noodles.
- Versus shotgun guy – still hurt bad, but didn’t insta-kill me anymore.
- While crippled – surprise, surprise: didn’t fix broken limbs one bit.
Turns out Med-X is basically damage armor in liquid form. Zero healing juice, just chews up incoming hits for about 5 mins.
How I Actually Use It Now
Won’t lie – I wasted like twenty Med-X before getting this right. Never pop it during radiation sickness or addiction withdrawal – does absolutely nothing useful. My pro-tips now:

- Chug BEFORE big fights, NOT after getting hit – too damn late then.
- Save it for bosses like Deathclaws or Sentry Bots – that extra tankiness matters BIG time.
- Pair with Psycho if you’re crazy enough – Chem Resistant perk saved my liver.
Found two hanging in Super Duper Mart fridges by the way. Always check blue medical boxes!
Final takeaway? Med-X is the duct tape of chems – doesn’t fix anything, just helps you survive more beatings. Would’ve saved so much pain knowing this sooner.