Today, I wanted to try making a simple game marker, you know, those little indicators that show you where to go in a game. I’ve never really done this before, so I figured it would be a fun little experiment.

Getting Started
First, I opened up my trusty game engine . I created a new, empty project. Nothing fancy, just a blank slate to work with.
Making the Marker
Next, I needed something to actually be the marker. I thought about it for a second, and decided to just use a simple 3D shape – a cylinder seemed like a good choice. It’s easy to see, and it won’t distract too much from the game itself.
- I created a cylinder object in the scene.
- I made it kinda tall and skinny, so it would stand out.
- I played with the color, the materials until i am satisfied.
Making it Move
Now, a static marker isn’t very helpful, right? It needs to move! So, I added a basic script. I’m not a coding wizard, so I kept it super simple. My first step is put in on the position that i want.
Making Sure It Works
Finally, I hit the “play” button to test it out. And… it worked! The marker moved. It’s not the most exciting thing in the world, but hey, I made it myself, and it does what it’s supposed to do.
This was a small but satisfying project. It’s always cool to see something you built from scratch actually work. And it got me thinking about other ways I could improve this marker – maybe add some animation, or have it change color based on certain conditions. Who knows! The possibilities feel pretty open right now.
