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Thursday, June 26, 2025

Gold Pokestop Vs Regular Stops, Why Players Love These Spots

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Alright guys, today’s share is about chasing down those shiny gold PokéStops. Totally random find, but man was it worth the hustle.

Gold Pokestop Vs Regular Stops, Why Players Love These Spots

The Gold Rush Begins

So yesterday afternoon, I was just cruising around the park hunting some common ‘mons, right? Usual stuff. Then bam – spotted a PokéStop glowing freaking gold. Never seen that before! Tapped it fast, hoping it wasn’t a glitch. Got a message about some “Golden Lure Module.” No clue what that meant, but the stop started spewing coins instead of items for like, one spin. Super weird.

Figuring Out the Grind

Took me a solid 10 minutes of googling like a madman to get it. Turns out you gotta save up those gold coins from golden stops to craft your OWN Golden Lure Module. Wild! The game doesn’t tell you squat. Here’s what I scrambled to do next:

  • Scouted hard: Park, downtown alleys – anywhere spawns usually suck. Needed quiet spots.
  • Prayed for gold: Kept checking every stop I passed, fingers crossed. Waste of time mostly.
  • Got lucky later: Found another gold stop near the old library! Smashed that spin button like it owed me money.

After maybe… five spins across two different gold stops? Finally gathered enough coins to craft one lousy lure. Felt like forever.

Throwing Down the Lure

Picked this dead-end PokéStop near my place – figured less competition. Activated the Golden Lure Module and freaked out a little. Whole stop turned gold and pulsed! Sat my butt down on a nearby bench ready for the magic.

The Payoff (Kinda)

Spun that golden stop every five minutes like clockwork. Got mostly:

Gold Pokestop Vs Regular Stops, Why Players Love These Spots
  • Way more items than usual, especially pokeballs and revives. Good!
  • Gimmighoul Coins poured in each time. Score!
  • One weirdo encounter: A wild Gimmighoul popped up! Looked like a possessed coin purse. Caught it after wasting three balls. Weird flex.

But honestly? Scaling sucked. The lure only lasted 30 minutes. Used up all the coins I just earned to craft one more lure. Felt kinda dumb spending hours grinding coins just to make more lures to grind more coins. Weird loop.

Final Takeaway

Gold stops? Cool novelty, shiny stuff. Grabbing coins when you see one? Absolutely, especially if you want that coin-bag ‘mon. But actively hunting them down to run lures? Not efficient. Takes way too much legwork for minimal payoff. Fun for one afternoon, maybe. Stick to grinding XP if you want progress. Still, don’t tell the kids I said that!

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