Alright, buckle up folks, because today I’m diving into a little project I tackled recently: customizing a Rolls Royce… digitally, of course! I’m talking about a sweet rendering gig.

The Initial Spark
It all started with a client who wanted to visualize some serious upgrades to their Rolls Royce. Not your typical chrome delete or fancy rims, oh no. We’re talking about a full-blown, bespoke treatment. My heart leaped a little when I saw the brief – this was gonna be fun.
Gathering the Pieces
First things first, I needed reference material. A TON of it. I spent hours scouring the internet for high-resolution images of Rolls Royce models, specifically the one the client owned (the ‘r’ model, naturally!). I needed every angle, every detail, from the iconic Spirit of Ecstasy to the stitching on the leather seats. The more detail I had, the more realistic the final rendering would be.
Software Selection and Setup

My go-to for this kind of work is usually a combination of Blender for the 3D modeling aspects and then Photoshop for texturing and final touch-ups. I fired up Blender and started by finding a base 3D model of the Rolls Royce ‘r’. There are a few online, some free, some paid. I opted for a paid one because the detail was significantly better, saving me a ton of time in the long run. I imported the model into Blender and got to work.
The Nitty-Gritty: Modeling and Modification
Okay, this is where the real work began. The client wanted a custom body kit, so I had to reshape the existing model to match their specifications. This involved a lot of pushing and pulling vertices, adding edge loops, and generally tweaking the geometry until it matched the sketches they provided. I spent a good chunk of time just getting the proportions right. We’re talking hours, folks! Seriously, I was staring at polygons until my eyes crossed.I really focused on smooth transitions and making sure the new parts integrated seamlessly with the existing * jagged edges allowed!
Texturing and Materials
Once the modeling was complete, it was time to add some life to the car with materials and textures. The client wanted a specific paint color – a deep, metallic blue. I created a custom shader in Blender, tweaking the specular highlights and roughness until I achieved the exact look they were after. Then came the interior. Leather, wood, chrome – each material required careful attention to detail. I used high-resolution textures and adjusted the material properties to simulate the look and feel of real-world materials.

Lighting and Rendering
With the model textured and the materials set up, it was time to light the scene and render the final images. I experimented with different lighting setups until I found one that showcased the car’s features and highlighted the custom body kit. I used a combination of area lights and environment lighting to create a realistic and visually appealing scene. Rendering took a while, even with a decent machine. We’re talking hours per image! I set it up to render overnight so I could come back to a fresh set of images in the morning.
Photoshop Magic
Once the renders were complete, I brought them into Photoshop for some final touch-ups. This involved adjusting the colors, adding some subtle effects, and generally polishing the images to make them look as good as possible. I added some reflections to the paint, sharpened the details, and made sure everything was perfect.
The Big Reveal

Finally, it was time to show the client the finished renderings. They were absolutely thrilled! They loved the attention to detail and how accurately I had captured their vision. It was a great feeling to see my hard work pay off and to know that I had delivered something that the client was truly happy with.
Lessons Learned
- Reference is KING. The more reference material you have, the better your final result will be.
- Don’t underestimate the power of good materials. They can make or break a rendering.
- Patience is key. Customizing a car like this takes time and attention to detail.
So there you have it – a glimpse into my recent Rolls Royce rendering project. It was a challenging but rewarding experience, and I learned a lot along the way. Now, I’m off to tackle my next challenge. Stay tuned!